In CRYENGINE the Editor (called the Sandbox Editor) is more of a lightweight wrapper around your game - this means that you can run your game in standalone mode during development. In Unity you can run the game inside the Editor and then produce a build when you want to run the game standalone. However, there are some subtle differences that you need to be aware of. Creating a ProjectĬRYENGINE and Unity have similar concepts when considering a project. In CRYENGINE V, the Properties Panel exposes properties of selected objects, while larger editing tasks are undertaken in the Perspective Window.
In Unity, the Inspector Tab is used to edit selected assets in your project. It covers the basic differences between Unity and CRYENGINE V and discusses how to port existing assets to CRYENGINE V from Unity.įocus is made on using CRYENGINE V's C# support as this will be most similar and appropriate for Unity users, however much of the content in this guide also applies to C++ projects as well.
This guide provides an overview of the CRYENGINE V interface from the standpoint of a Unity user.